AODM (Activity-Oriented Design Method)
This post unpacks the AODM (Activity-Oriented Design Method) which forms the basis of the methodology adopted for the research proposal ( Oyekola, 2020 ) and class activity ( Teaching and Learning during COVID-19 ) described in other posts. AODM as a framework and model for characterising learner experiences with technology “Learner interactions with mobile and ubiquitous technology can be personally meaningful to the individual, and contextually sensitive to the social and cultural practices of the settings in which technology is used. Therefore, the design of future learning systems depends on a thorough understanding of the complexity of learner practices and interactions with technology” (Mwanza-Simwami, 2011, 76). Emerging technologies (ET) provide great opportunities that enhance the learners experience. They are rapidly changing how learners engage with one another and educational resources. On the flip side, the continuous changes in learner requirements, perspecti